DARK TSAR
Incrayzible Studio · In Development
Slavic Dark-Fantasy Metroidvania

Dark Tsar

Blood of the Volkhv (working title)
Death remembers his name.
2.5D Action Metroidvania  ·  Unreal Engine 5  ·  PC (Steam) first
01 / Cover
02 How It Plays

Blasphemous Meets Hollow Knight, in Slavic Myth

You play Koschei the Deathless, the villain of the fairy tales. The tales lied. A dark 2.5D metroidvania: an interconnected world, brutal and readable sword combat, and a fallen Tsar taking his kingdom back shard by shard.

01

Explore the Mini-Kingdom

An interconnected map; you always see places you can't reach yet.

02

Read, Dodge, Parry, Strike

Heavy, precise blows; finishers on a staggered enemy.

03

Harvest Souls

Every kill gives souls; die and you drop them where you fell.

04

Rest at the Navfire

Spend souls in rituals at a cold funeral pyre; the dead rise again.

05

Take Back a Shard of the Needle

Seven shards return his power and open the paths that were locked; each mini-kingdom falls with its ruler.

In Development · Unreal Engine 5
The Dark Tsar, fully risen
The Dark Tsar at the End of the Arc (concept)
02 / How It Plays
03 Player Fantasy: You Are Koschei, the Dark Tsar

He Should Have
Stayed Dead

Koschei was the Dark Tsar, ruler of Nav, the kingdom of the dead, and keeper of its border with the living. His death was hidden in a blade called the Needle. A bogatyr shattered it into seven shards and scattered them; Koschei fell, and was buried and forgotten. For a hundred years the border stood unguarded: the dead walk, the sun is gone, and creatures of legend (Solovei the Robber, the Prince of the Alkonosts, the giant Svyatogor, the Leshy) have carved his kingdom into mini-kingdoms of their own. His enchanted raven brings back one shard. He wakes in a crypt, in rotted rags, an old rusted sword at his side.

The tales say he is the villain. The player learns otherwise.

Weight of Every Blow

Brutal, readable combat: mistakes are punished, it never feels slow.

Reclaim What Was Taken

Seven shards, one mini-kingdom at a time, each taken from a creature of legend.

Grow From a Weakened King

Rags, then armour, then the crown; souls spent in rituals at the Navfire.

First Enemies: The Pogost Awakens (concept)
Undead spearman rising from the crypt
Risen Dead
Undead axeman with shield
Grave Axeman
Undead crypt guardian boss
Barrow Guardian (idea)
03 / Player Fantasy
04 Team

The Team

Maxim Prots

Maxim Prots

CEO · Game Director

Came up with the 2.5D metroidvania and wrote Koschei's story. Leads game design, production and the business, builds the Unreal prototype himself, signs off every feature by playing it, and does the sound design.

Anton Filonov

Anton Filonov

Head of Design · Art Direction

18 years in art direction. The Slavic dark-fantasy vision is his: he leads the look, UI, visual world and marketing art, and produces with outside artists.

04 / Team
05 Road to Release

Five Phases to Launch

Now

Prototype

Playable build of the first level, the Pogost: crypts, ossuary, barrows

Next

Vertical Slice

One complete zone at final quality, 10-20 min, boss, trailer

With the Slice

Steam Page

Coming Soon page, wishlists, Discord community

Then

Full Production

The whole kingdom: zones, bosses, story, audio

Before Release

Demo & Launch

Steam Next Fest demo, then release on PC (Steam)

PC (Steam) first

05 / Road to Release
Incrayzible Studio

Follow the Build

DARK TSAR · Death remembers his name · An Incrayzible Studio production
Contact: Maxim Prots  ·  maxprots@incrayzible.studio
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06 / Follow the Build